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Interview: Richard Garfield, Designer of Magic: The Gathering and King of Tokyo

Interview: Richard Garfield, Designer of Magic: The Gathering and King of Tokyo

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:March 6, 2021
  • Post comments:0 Comments

Richard Garfield, designer of Magic: The Gathering, King of Tokyo,…

Continue Reading Interview: Richard Garfield, Designer of Magic: The Gathering and King of Tokyo
Interview: Ted Alspach, designer of Suburbia and the One Night series

Interview: Ted Alspach, designer of Suburbia and the One Night series

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:January 29, 2021
  • Post comments:0 Comments

Ted Alspach, the founder of Bezier Games and the designer…

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Interview: Shem Phillips, founder of Garphill Games

Interview: Shem Phillips, founder of Garphill Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:January 15, 2021
  • Post comments:0 Comments

This week Diagonal Move is joined by Shem Phillips, the…

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Interview: Morten Monrad Pedersen founder of Automa Factory

Interview: Morten Monrad Pedersen founder of Automa Factory

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:December 1, 2020
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Automa Factory founder and lead designer, Morten Monrad Pederson joins…

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Interview: Tom Russell, Co-founder of Hollandspiele and Designer of Irish Gauge.

Interview: Tom Russell, Co-founder of Hollandspiele and Designer of Irish Gauge.

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:October 19, 2020
  • Post comments:3 Comments

Tom Russell, co-founder of independent publisher Hollandspiele, joins Diagonal Move…

Continue Reading Interview: Tom Russell, Co-founder of Hollandspiele and Designer of Irish Gauge.
Interview: Phil Walker-Harding, designer of Sushi Go and Barenpark

Interview: Phil Walker-Harding, designer of Sushi Go and Barenpark

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:September 25, 2020
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Phil Walker-Harding, designer of Sushi Go, Barenpark and Gizmos joins…

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Interview: Gemma Newton, Plotalot Designer and Founder of Moonstone Games

Interview: Gemma Newton, Plotalot Designer and Founder of Moonstone Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:September 9, 2020
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Gemma Newton, designer of Plotalot and founder of Moonstone Games,…

Continue Reading Interview: Gemma Newton, Plotalot Designer and Founder of Moonstone Games
Interview: Cameron Art, on Real Time Word Games and Publishing Online Magazines

Interview: Cameron Art, on Real Time Word Games and Publishing Online Magazines

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:August 16, 2020
  • Post comments:0 Comments

Cameron Art, publisher of online magazine The Board Game Bulletin…

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Interview: Brian Train, Designer of Colonial Twilight and Brief Border Wars

Interview: Brian Train, Designer of Colonial Twilight and Brief Border Wars

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:August 10, 2020
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Brian Train, designer of A Distant Plain, Colonial Twilight, and…

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Interview: David Turczi on Complex Game Design (Part 2/2)

Interview: David Turczi on Complex Game Design (Part 2/2)

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:July 24, 2020
  • Post comments:0 Comments

In part 2 of our interview with David Turczi, he…

Continue Reading Interview: David Turczi on Complex Game Design (Part 2/2)
Interview: Richard Breese, ‘Key’ series creator and founder of R&D Games

Interview: Richard Breese, ‘Key’ series creator and founder of R&D Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:July 15, 2020
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Richard Breese, designer of Keydom, one of the first games…

Continue Reading Interview: Richard Breese, ‘Key’ series creator and founder of R&D Games
Interview: Matthew Dunstan, designer of Monumental

Interview: Matthew Dunstan, designer of Monumental

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:June 24, 2020
  • Post comments:0 Comments

Matthew Dunstan, designer of Monumental and co-creator of the Adventure…

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Interview: Tristan Hall, designer of Gloom of Kilforth

Interview: Tristan Hall, designer of Gloom of Kilforth

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:June 12, 2020
  • Post comments:0 Comments

Tristan Hall, designer of the Kilforth series and 1066, Tears…

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Interview: Frank West, Designer of The Isle of Cats

Interview: Frank West, Designer of The Isle of Cats

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:June 6, 2020
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Frank West, from City of Games, joins Diagonal Move to…

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Interview: Julian Courtland-Smith, Designer of Survive, Escape from Atlantis!
Survive! 30th Anniversary Edition

Interview: Julian Courtland-Smith, Designer of Survive, Escape from Atlantis!

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:May 21, 2020
  • Post comments:0 Comments

Survive! Escape from Atlantis designer joins Diagonal Move to discuss…

Continue Reading Interview: Julian Courtland-Smith, Designer of Survive, Escape from Atlantis!
Interview: Tony Boydell, Designer of Snowdonia, Alubari and Guilds of London

Interview: Tony Boydell, Designer of Snowdonia, Alubari and Guilds of London

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:May 12, 2020
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Tony Boydell, designer of Snowdonia, Alubari and Guilds of London,…

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Interview: Salvo Guastella of StarSeeker Games

Interview: Salvo Guastella of StarSeeker Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:May 12, 2020
  • Post comments:0 Comments

Salvo Guastella, founder and lead designer of StarSeeker Games joins…

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Interview: Behrooz ‘Bez’ Shahriari – Stuff by Bez

Interview: Behrooz ‘Bez’ Shahriari – Stuff by Bez

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:May 4, 2020
  • Post comments:0 Comments

Today Diagonal Move, is joined by Bez Shahriari from Stuff…

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Interview: Alan Paull, co-founder of Surprised Stare Games

Interview: Alan Paull, co-founder of Surprised Stare Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:April 27, 2020
  • Post comments:0 Comments

Alan Paull joins Diagonal move to discuss the 20 year…

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Interview: Joseph Norris, Adversity Games

Interview: Joseph Norris, Adversity Games

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:April 24, 2020
  • Post comments:0 Comments

For today’s interview Diagonal Move is joined by Joseph Norris,…

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Interview: Ayden Lowther, designer of Solar Storm

Interview: Ayden Lowther, designer of Solar Storm

  • Post category:From Idea to Publication
  • Post author:Diagonal Move
  • Post published:April 24, 2020
  • Post comments:0 Comments

Ayden Lowther, co-founder of Dranda Games, joins Diagonal Move today…

Continue Reading Interview: Ayden Lowther, designer of Solar Storm

Recent Posts

  • No Retreat! French Front: Learning to Play Video
  • Interview: Richard Garfield, Designer of Magic: The Gathering and King of Tokyo
  • Dunqueonquest: Solo Playthrough Video
  • Diagonal Move Monthly Update: January 2021
  • Learning to play ‘At Any Cost: Metz 1870’
  • Interview: Ted Alspach, designer of Suburbia and the One Night series
  • Three Cool Things About…Dungeonquest
  • Ancient Civilizations of the Inner Sea: Playthrough Video
  • Interview: Shem Phillips, founder of Garphill Games
  • Diagonal Move Monthly Update: December 2020

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