Learning to play ‘At Any Cost: Metz 1870’

At Any Cost: Metz 1870, from GMT Games, is a 1-2 player hex and counter simulation of the battles that occured outside the city of Metz during the Franco-Prussian War in 1870.

It uses the ‘Blind Swords‘ system to generate ‘Fog of War’ via a chit-pull mechanic resulting in a solo friendly, rather than solo specific, view of what happened when Napoleonic-era tactics collided with the first ‘modern-era’ weapons.

I’ve had the game for a while and thoroughly enjoy it. However, there is quite a rules related learning curve to overcome. The video below is my attempt at explaining the core concepts in At Any Cost to help flatten that curve for others.

I admit it’s a learning curve I am still navigating, myself. As such, this video doesn’t try to cover every nuance of the rules. The aim is to help give an overview of the major mechanics and concepts to help you decide if this may be a game that you would like.

I hope you find the video useful. If you do, please consider clicking ‘subscribe’.