This page contains inspiration in the form of my favourite quotes from the interviews featured on this site.

Use it as a quick notes how-to-guide to entering the games industry, for when you need to read something uplifting or for something else entirely.

However you choose to use it, I hope it helps.

TWWE

Play as many games as you can.

Scott Moore, designer of This War Without an Enemy

Frank west

Getting a design in front of people early is a good idea. I can’t emphasise that enough.

Frank West, designer of The Isle of Cats
Gaming rules logo

I was just happy to be part of something I was passionate about.

Paul Grogan, Host of Gaming Rules

At Any Cost Wargame

Designers, for the most part, do this because it’s fun and gets the creative juices flowing. For me, it keeps me thinking, active and involved … and it cleans out the brain plaque. So design for your entertainment and mental health – not to buy a new Porsche.

Hermann Luttmann, creator of the ‘Blind Swords’ wargame system (see also this post on game design)
Solar Storm inspiration quote

The great thing about the UK games industry though is that people genuinely want each other to succeed

Ayden Lowther, designer of Solar Storm
Surprised Stare Games

Be inventive, be creative, try out new things but make sure you finish something. Game design is not about starting projects, it’s about finishing them.

Alan Paull, co-founder Surprised Stare Games
Adversity Games logo - Inspiration quote


I had to learn very quickly what I could do, what I could learn and what I needed help with.

Joseph Norris, founder of Adversity Games

stuff by bez


Not everything has to be mass produced

Behrooz ‘Bez’ Shariari – Stuff by Bez

StarSeeker Games logo

Trust is key. If we can build trust, people will be willing to support us, and we can then make more games. 

Salvo Guastella – founder of StarSeeker Games
Tony Boydell prototypes

It was brilliant when (playtesters) broke the game…it was even better when they didn’t break it because I had finally foiled them!

Tony Boydell – designer of Snowdonia
Survive Escape from Atlantis cover

It was literally a rags to riches story. Prior to the success of Survive! I was broke and unemployed, scratching a living doing odd jobs. But I persisted with my dream.

Julian Courtland-Smith, creator of Survive! Escape from Atlantis
Tristan Hall

When you play a game you can feel how much fun the designer had making it. Ensure that you maintain your own passion for what you love throughout the process. Enjoy yourself, so you know that your players will too.

Tristan Hall, designer of Gloom of Kilforth and 1066, Tears to Many Mothers

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